kaastleBetaA LITTLE PRACTICE. A LEGENDARY DEFENSE.
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Dev log

What we are building and why: music practice that sticks, the science of remembering, and battles rooted in real history and many cultures.

  1. Spartan hoplites with lambda shields hold the narrow pass at Thermopylae against Persian Immortals.

    News

    Welcome to the Kaastle dev log

    Why we are making a game where your answers are your army, and what this log will cover.

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  2. A Hero Duel on the city-gate map; the duel panel names Richard the Lionheart and Hua Rong, 花荣, with strike pips and a special ready.

    ModesWritten in retrospect

    New ways to play

    War Chest, the Daily Battle and Hero Duel, three modes that ask the same questions in different ways.

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  3. The Fretboard mastery page, showing each note's memory level from New to Mastered.

    Learning scienceWritten in retrospect

    Remembering on purpose

    A memory model for every note on the fretboard, reviews timed to when you are about to forget, honest grades, and a Review Raid to clear what is due.

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  4. The heroes of Liangshan Marsh on a wooden bridge beneath a banner reading 替天行道, "carry out the Way on behalf of Heaven".

    HistoryWritten in retrospect

    Factions, fields and history

    Two dozen factions from Greece to Joseon, battlefields drawn from real battles, and how we try to get them right.

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  5. The practice dock asking for E2 on string 6, with the note's memory level and the question clock.

    SoundWritten in retrospect

    Hearing the note you play

    Pitch detection in the browser, low bass strings, laptop microphones, and why we switched to the method tuner apps use.

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  6. Roman legionaries and Han soldiers clash, a red glow marking a skill in use.

    GraphicsWritten in retrospect

    Small soldiers, real weight

    From blocky figures to skinned soldiers who march, brace and stagger, and the sounds that go with them.

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  7. The Kaastle home page in Simplified Chinese, showing the modes Quick match, War Chest, Hero Duel and more.

    LocalizationWritten in retrospect

    Speaking two languages

    How Kaastle came to speak Simplified Chinese, why music theory needed more than word-for-word translation, and the rules that keep it complete.

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  8. A Victory screen with the grade B, Very Good, and bars for accuracy, keep standing, best streak and answer pace.

    MilestoneWritten in retrospect

    The road to beta

    What it took to turn a prototype into something strangers could play: saves that survive, a first session that teaches, and honest results.

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  9. Ming cannon and Folangji breech-loaders firing on Qing troops before a Chinese city gate.

    BattleWritten in retrospect

    Range bands and siege crews

    Why an arrow bites harder close in, why guns misfire, and why our cannon crews sponge, load and run out their guns on screen.

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  10. The Collection filtered to the Song dynasty, showing the dossier for the general Yue Fei, 岳飞.

    DesignWritten in retrospect

    Cards and decks

    Why your army became a deck of cards, and why every right answer is guaranteed to field the next one.

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  11. Viking warriors pressing a line of levy, some soldiers marked with orange and red morale chevrons.

    BattleWritten in retrospect

    The morale system

    Soldiers who waver and run, the same rules for both sides, and a Rally that only your right answers can call.

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  12. A woodland keep on a floating island under attack, beside the practice dock asking for the note E2 on string 6.

    LearningWritten in retrospect

    The fretboard loop

    How "play a note, field a soldier" became the heart of Kaastle, and why every question asks you to play rather than pick.

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