Dev log
What we are building and why: music practice that sticks, the science of remembering, and battles rooted in real history and many cultures.

Welcome to the Kaastle dev log
Why we are making a game where your answers are your army, and what this log will cover.
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New ways to play
War Chest, the Daily Battle and Hero Duel, three modes that ask the same questions in different ways.
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Remembering on purpose
A memory model for every note on the fretboard, reviews timed to when you are about to forget, honest grades, and a Review Raid to clear what is due.
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Factions, fields and history
Two dozen factions from Greece to Joseon, battlefields drawn from real battles, and how we try to get them right.
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Hearing the note you play
Pitch detection in the browser, low bass strings, laptop microphones, and why we switched to the method tuner apps use.
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Small soldiers, real weight
From blocky figures to skinned soldiers who march, brace and stagger, and the sounds that go with them.
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Speaking two languages
How Kaastle came to speak Simplified Chinese, why music theory needed more than word-for-word translation, and the rules that keep it complete.
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The road to beta
What it took to turn a prototype into something strangers could play: saves that survive, a first session that teaches, and honest results.
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Range bands and siege crews
Why an arrow bites harder close in, why guns misfire, and why our cannon crews sponge, load and run out their guns on screen.
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Cards and decks
Why your army became a deck of cards, and why every right answer is guaranteed to field the next one.
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The morale system
Soldiers who waver and run, the same rules for both sides, and a Rally that only your right answers can call.
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The fretboard loop
How "play a note, field a soldier" became the heart of Kaastle, and why every question asks you to play rather than pick.
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