YOUR NEXT GREAT SESSION STARTS HERE
A little practice.
A legendary defense.
Pick your instrument. Find your notes.
Build a little confidence—and an army along the way.
♪♮♫♜
MAKE EVERY NOTE COUNT ⚑ Planning · War council
Plan your army before the battle
Foe:High Medieval
YOUR PRACTICE, GROWING0 notes found0 day streak
No mode or focus to pick: just play. 01 / YOUR INSTRUMENT
What are we playing today?
One small session goes a long way.02 / CHOOSE YOUR ADVENTURE
Games for Guitar06
Choose your difficultyA steady pace to find your notes in the Whispering Woods.
01⏱
TIMED DEFENSE
Quick match
Survive the clock you pick. Defeat enemies and hold your keep to win.
Timed · Hold your keepGuided fretboardTime
02⚜
MUSTER, THEN DEFEND
War Chest
Answer with no clock to fill the war chest. Then the foe marches, and you spend the chest on your deck's cards to hold the keep.
Muster · Prepare · DefendGuided fretboardMuster
03⚔
KEEP VS KEEP
Deathmatch
No time limit. Send troops to destroy the enemy keep before yours falls.
Untimed · Destroy the enemy keepGuided fretboard04🏰
TIME-ATTACK ASSAULT
Siege
Storm the enemy stronghold. Destroy their keep before the countdown expires.
5 min · Destroy the enemy keepGuided fretboard05☠
UNDEAD DEFENSE
Zombie Horde
Endless waves of undead assault your keep. Clear each wave to advance. Difficulty affects enemy variants and wave scaling.
Survival · Counted in waves · Scaling difficultyGuided fretboardWaves
06♞
ONE AGAINST ONE
Hero Duel
Your hero against a foe's, alone on an open field. Each right answer is a blow; a miss gives the foe one. No clock: the last hero standing wins.
Untimed · Answers are blowsGuided fretboardPlay with a microphone or the on-screen fretboard. Sound check happens before your first battle.