New ways to play
War Chest, the Daily Battle and Hero Duel, three modes that ask the same questions in different ways.
Written in retrospectCovers: 12 – 15 October 2026

Different days call for different practice. Some days you want to think without a clock; some days you want one sharp fight; some days you just want to know what today's challenge is. In mid-October we added three modes, each built around the same answers but with a different rhythm.
War Chest (军资): answer first, fight after
Added on 12 October. A War Chest battle comes in three parts:
- Muster. You answer questions with no clock on any of them. Every right answer pays into your chest. Nobody fights yet.
- Prepare. A short pause: the tally of your muster, and a scout's word on the enemy.
- Defend. No more questions. You spend the chest on your deck's cards while the enemy's own chest comes at you in waves.
A wrong answer pays nothing, breaks your streak, and feeds the enemy's chest. War Chest separates thinking from fighting, which suits players who find a running clock gets in the way of learning.


Daily Battle (每日一战)
Added on 15 October. One battle a day, the same for every player: the date picks the field, the exercise and both armies, with a faction's starter deck lent to you and another's for the enemy. It runs on a two-minute clock. Retries are free, and your best of the day counts. It is a small daily ritual: a reason to pick up the instrument today, and the same battle everyone else is fighting.

Hero Duel (单挑)
Also on 15 October. Two heroes alone on an open field: no keeps, no guards, nobody else. Your hero may only strike while he holds a strike, and your answers give them to him:
- A right answer gives a strike; a quick one gives two.
- Three right in a row makes the next blow a special.
- A miss or a question left to time out gives the enemy a strike, and the enemy earns one on his own every 12, 9 or 6 seconds by difficulty, so standing still loses.

The heroes still move, guard and dodge as they always do. The enemy is drawn from heroes close to yours in points, so a duel can set an English king against a hero of a Chinese classic. 单挑, the single combat of generals, is a beloved scene in Chinese storytelling, and it turns out to be a wonderful way to practise: every note is a blow.
Each mode asks the same thing of you, to find the note, but at a different pace. We hope one of them fits your day.