kaastleBetaA LITTLE PRACTICE. A LEGENDARY DEFENSE.
How to play↗

Modes

New ways to play

War Chest, the Daily Battle and Hero Duel, three modes that ask the same questions in different ways.

Written in retrospectCovers: 12 – 15 October 2026

A Hero Duel on the city-gate map; the duel panel names Richard the Lionheart and Hua Rong, 花荣, with strike pips and a special ready.

Different days call for different practice. Some days you want to think without a clock; some days you want one sharp fight; some days you just want to know what today's challenge is. In mid-October we added three modes, each built around the same answers but with a different rhythm.

War Chest (军资): answer first, fight after

Added on 12 October. A War Chest battle comes in three parts:

  1. Muster. You answer questions with no clock on any of them. Every right answer pays into your chest. Nobody fights yet.
  2. Prepare. A short pause: the tally of your muster, and a scout's word on the enemy.
  3. Defend. No more questions. You spend the chest on your deck's cards while the enemy's own chest comes at you in waves.

A wrong answer pays nothing, breaks your streak, and feeds the enemy's chest. War Chest separates thinking from fighting, which suits players who find a running clock gets in the way of learning.

The War Chest guide: Muster, Prepare, Defend.
Answer first, fight after.
A War Chest defence in progress, with the chest's points and the cards it can buy.
Defending: the chest buys your deck's cards one slot at a time.

Daily Battle (每日一战)

Added on 15 October. One battle a day, the same for every player: the date picks the field, the exercise and both armies, with a faction's starter deck lent to you and another's for the enemy. It runs on a two-minute clock. Retries are free, and your best of the day counts. It is a small daily ritual: a reason to pick up the instrument today, and the same battle everyone else is fighting.

The home page with today's Daily Battle and Review Raid.
Today's two battles on the home page: the Daily Battle and a Review Raid built from your due notes.

Hero Duel (单挑)

Also on 15 October. Two heroes alone on an open field: no keeps, no guards, nobody else. Your hero may only strike while he holds a strike, and your answers give them to him:

  • A right answer gives a strike; a quick one gives two.
  • Three right in a row makes the next blow a special.
  • A miss or a question left to time out gives the enemy a strike, and the enemy earns one on his own every 12, 9 or 6 seconds by difficulty, so standing still loses.
A Hero Duel on the city-gate map, with the duel panel naming Richard the Lionheart and Hua Rong, 花荣, the archer of Liangshan Marsh.
Richard the Lionheart against Hua Rong (花荣). Each pip is a strike earned by a right answer.

The heroes still move, guard and dodge as they always do. The enemy is drawn from heroes close to yours in points, so a duel can set an English king against a hero of a Chinese classic. 单挑, the single combat of generals, is a beloved scene in Chinese storytelling, and it turns out to be a wonderful way to practise: every note is a blow.

Each mode asks the same thing of you, to find the note, but at a different pace. We hope one of them fits your day.